OpenGL Anti-aliased Font Rendering Source Code

I've posted a code snippet that I use when experimenting with 3D algorithms in GLUT. It's a self-contained C++ source file that will draw anti-aliased OpenGL 3D text (obeying transforms) and conforms to the printf API. For more info, click here.


Commenting will be coming soon. In the meantime, feel free to create a discussion topic on the forums.