Irrlicht Engine 0.12.0 Released

A new version of the Irrlicht Engine has been released. The new release adds OpenGL RTT, GLSL, Vertex/Pixel Shader 3.0 and 64bit support and the possibility of using multiple scene managers. Other new features are detail maps, terrain rendering and realtime shadows for the .NET version, improved .ms3d and .dmf loaders, mesh cache access, and a controllable timer for making it possible to implement features such as 'bullet time'. Since a lot of bugs have been fixed too and it has become quite stable now, Irrlicht changed its project status from 'Alpha' to 'Beta'.


Commenting will be coming soon. In the meantime, feel free to create a discussion topic on the forums.