New Book: Visual Computing: Geometry, Graphics, and Vision

I would like to announce Visual Computing: Geometry, Graphics, and Vision has just been out. (Hard cover, 560 pp., color insert. Published by Charles River Media / Thomson Delmar Learning, ISBN: 1584504277). The book provides a concise introduction to common notions, methodologies, data structures and algorithmic techniques arising in the fields of computer graphics, computer vision, and computational geometry.

Table of contents:
--------------------
Foreword by Prof. L. J. Guibas

1. Overview
2. Abstract Data Structures
3. Coordinate Pipelines
4. Images
5. Meshes
6. Animation
7. Randomization
8. Higher Dimensions for 3D
9. Robustness

Chapter 7 is provided in PDF at the companion web site:

http://www.csl.sony.co.jp/person/nielsen/v...isualcomputing/

The companion website offers over 50 C++/OpenGL® programs including:
2D convex hull of points; any intersection detection for sets of line segments; polygon/polyhedron transformations; segment intersection test using projective geometry; rotations by quaternions; isometric projections; viewports; radial distortions; color cube; sphere subdivision; spherical linear interpolation (SLERP); k-means clustering; and Orient2D predicate for designing robust segment intersection test.

As always, I welcome your comments, criticisms or suggestions.

Frank Nielsen (Frank.Nielsen@acm.org)


Comments

Commenting will be coming soon. In the meantime, feel free to create a discussion topic on the forums.