Unigine Scripting System Released as a Standalone Product Under GPL

Part of Unigine code now is available under GPL for educational purposes or to be used in open source projects. Unigine scripting system is a base of new GLSHell v2.0, a bytecode compiler for scripting. This release has not only drastically increased speed, but new 'Mesh' class with hardware support of shadow volumes and FBO (framebuffer object) extension support. Performance tests of Unigine scripting system are available at Unigine site.

Part of Unigine code now is available under GPL for educational purposes or to be used in open source projects. Unigine scripting system is a base of new GLSHell v2.0, a bytecode compiler for scripting. This release has not only drastically increased speed, but new 'Mesh' class with hardware support of shadow volumes and FBO (framebuffer object) extension support. Performance tests of Unigine scripting system are available at Unigine site.

There is a pack of demos requiring GeForce6 inside the GLSHell v2.0 distributive:

  • High-quality Mandelbrot fractal
  • GPU raytracing
  • Hardware IFS fractals

There are also less hardware-exacting demos inside:

  • Functional surfaces
  • GPU Knots
  • Polarcoords demo
  • Hardware shadow maps
  • Software IFS fractals
  • 2D metaballs
  • Lorenz attractor
  • Paralax mapping demo
  • Hardware stencil shadows

About Unigine Corp.

Unigine Corp. is an international distributed team grown from frustum.org project.
Aim of Unigine Corp. is to provide a high-end graphics and physics engine, which will be widely available.

For more information about Unigine visit unigine.com or e-mail info@unigine.com.


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