Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya

A new book has been published recently titled, Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya. Because current literature focuses more on the technology (DirectX/OpenGL) and their APIs rather than on the principles of computer graphics, this book aims to give readers an understanding of the principles of computer graphics, which is key to dealing with any technology API. Hands-on examples developed in OpenGL illustrate the key concepts, and by the end of the book, readers will be able to develop their own professional quality games through the same approach used in production houses.


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