Game Institute Releases New AI Course

This course primarily explores two of the most significant areas of game AI: decision making and environment navigation.

Decision making allows entities to appear to make intelligent choices about how they will interact with the world around them and how they will react to various events that take place in that world. This subject will be explored from the perspective of both individual entities as well as from the perspective of groups or "squads" of entities. We will also examine various ways that entities can intelligently navigate their environment. This allows the decisions they make to translate into realistic and coordinated movement through the game world.
The topics discussed include:

  • Decision Making
  • Pathfinding with A*
  • Finite State Machines
  • Squad Level AI
  • AI Engine Integration
  • Grid Traversal and Search Algorithms
  • Flocking Behaviors
  • Scripting
  • Waypoint Networks

Click here to learn more!


Comments

Commenting will be coming soon. In the meantime, feel free to create a discussion topic on the forums.