Unigine v0.3 (an engine for games and virtual reality systems) has been released. It is a next version of Engine v0.2 from frustum.org, after a year of hard work. Unigine v0.3 sources are more than 3 times bigger than v0.2, old code is almost fully rewritten and extremely optimized. Right now Unigine contains graphics engine (with HDR and soft shadows support), physics engine (with ragdoll, fluid buoyancy, ray car, joints destruction support), easy-to-use C++ API, script interpreter with C-like syntax and virtual 3D GUI. Supported platforms are Windows and Linux.
Unigine Team has officially released Unigine v0.3, an engine for games and virtual reality systems. It is a next version of Engine v0.2 from frustum.org, after a year of hard work. Unigine v0.3 sources are more than 3 times bigger than v0.2, old code is almost fully rewritten and extremely optimized. A lot of improvements were made in Unigine physics, added many of modern visual effects and virtual 3D GUI.
- seamless indoor and outdoor scenes interconnection
- volumetric light
- volumetric fog
- mirrors (planar and cube map)
- 64-bit color High Dynamic Range rendering
- rigid body physics system
- ragdoll character animation
- fluid buoyancy
- sound support
- supported platforms are MS Windows and Linux
- various light sources: omni, omni with cube map modulation, directional with 2D modulation
- real-time dynamic shadows (including soft stencil shadows)
- particle systems
- realistic water with refraction, Fresnel reflection and volumetric fog
- postprocessing: motion blur, refraction
- ray car physics
- joint destruction
- interpreter with C-like syntax
- virtual 3D GUI
You can download Unigine v0.3 demo to become acquainted with its capabilities.
About Unigine Team
Unigine Team is an international distributed team grown from frustum.org project. Frustum.org is a web-site of Alexander Zaprjagaev, author of more than 50 open source 3D programs. Aim of Unigine Team is to provide a high-end graphics and physics engine, which will be widely available.
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