gDEBugger v1.4 Adds Support for OpenGL 2.0 and Shader Performance Bottlenecks Detection

gDEBugger, an OpenGL API debugger and profiler, traces application activity on top of the OpenGL API letting programmers see what is happening within the graphic system implementation.
The new V1.4 supports the OpenGL 2.0 standard and many additional extensions. The latest features include forcing the debugged application to use a stub fragment shader and forcing it to render using no lights. These features enable the pinpointing of application graphic performance bottlenecks caused by either fragment shaders or light-related calculations. In addition, gDEBugger contains a powerful break-on-detected error mechanism that breaks the debugged application run when detected errors occur. The texture viewer now displays images and properties of multi-textures.


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