Omegame today announced Menus Master, a new game user interface authoring solution that will respond to the pressing needs of rationalization of production costs of video games development studios. Menus Master is a complete software solution allowing to easily create complex user interfaces (UI) and HUDs for video games, with an user-friendly graphical interface, and to export it on wanted platforms. Game UI can be visualised at any time, even if the game’s development isn’t completed, or even started.
Menus Master’s architecture allows to make the most of any functionalities of any platform, through any game engine. Menus Master also handles all localization issues, and is team labour compliant. It is a reliable tool, upgradable to follow evolutions of the video game market. It works on any C++ compatible platform. Currently, Menus Master is operational for Sony PlayStation 2, Microsoft Xbox, Nintendo GameCube, and PC.
"Menus Master is the result of more than six years of R&D, and has already been successfully used in real conditions to achieve production of several AAA games" explains Nicolas Perret, Omegame co-founder, "Menus Master, as an internal tool, was actually used by the French studio Delphine Software to develop the Moto Racer series, which have sold about 7 million units worldwide".
Omegame will be present at Electronic Entertainment Expo (E3), May 18 – 20, 2005 in Los Angeles, California, USA, to present Menus Master.
For more information visit the Omegame website at http://www.omegame.com