Multiplayer Networking Gets Easier With ReplicaNet

ReplicaNet is a multiplayer networking library designed to eliminate the need for specific networking knowledge. Using Replica Object technology enables the programmers of multiplayer games to concentrate on writing a good game. Features included with version 3.8 include: The choice to use Static library or DLL libraries. Replica Object Language enhancements allowing game objects to be configured with greater flexibility. Step by step examples for creating a simple project using Microsoft Visual C++ 6.0 and Microsoft .NET. See for more info.


Commenting will be coming soon. In the meantime, feel free to create a discussion topic on the forums.