Graphics in 2005 and Beyond: A Unified Shader Architecture

How is Graphics progressing, and what are the key technological changes to be expected in 2005? This is the question ExteremeTech's article is attempting to answer by providing a glimpse of the possibilities anticipated. According to the author, graphics technology is heading towards a "unified shader model" where the distinction between vertex shaders and pixel shaders is removed, providing a more generalized concept of it. Thus, the GPU can work on certain types of data, which wouldn't necessarily have to be defined as vertices or pixels. This offers developers ultimate flexibility and increased power. In addition, the article discusses ATI's and nVidia's next-generation cards and what we should expect in terms of chip advancements. According to the author, DirectX 10 will greatly influence and shape the future of graphics.


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