Flexion Engine Demonstrates Dual-Paraboloid Omnidirectional Shadow Mapping

The author of the Flexion Engine has released a demo showing an implementation and an example of Dynamic Dual-Paraboloid Omnidirectional Soft Shadow Mapping. This
technique allows performing omnidirectional-shadowing by shadow mapping using only two shadow maps and it solves some of the limitations of normal shadow mapping, especially in its projection areas. Flexion Engine is a real-time 3D graphics OpenGL 2.0 rendering engine for next-generation GPUs. Visit the site for details.


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