Zen of Networked Physics

Glenn Fiedler has <a href=http://69.55.229.29/archives/2004/12/zen_of_networke_1.html>released the source code</a> of his talk on Zen of Networked Physics, which talks about how to apply the standard techniques used in first person shooter netcode to network virtually any physics simulation. The demo is a networked rigid body simulation of a cube that demonstrates the technique.
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