This demo shows how you can implement inertia in your game projects. You can pilot a ship around the screen like the classic game Asteroids®.
Game Development Concept (GDC) Series™
Is a series of examples released that demonstrates how to do a particular feature of a game using the GameVision SDK. The demo will be implemented in one or more of the bindings supported by GVSDK. It will usually be specific and non-complicated so as to be easily understood. You are encouraged to tinker with the source code and add features so that you get a better understanding of how it all works.
Visit the Big Daddy Games website for more information.