Fast Correct Soft Shadows for NVIDIA GPUs

Stepan Hrbek has put up a demo with a mini-article about Fast Correct Soft Shadows, a classic shadowing method to show it's high performance even on old hardware (83k triangles on GF4/4200 at 23fps). The full source code is included.


Commenting will be coming soon. In the meantime, feel free to create a discussion topic on the forums.