Torque 1.3 Released

The 1.3.0 Torque release is now available! It can be downloaded using the RELEASE_1_3_0 tag from CVS. The release includes some new features and major improvements.

Major changes in version 1.3:

  • The
    art path has been improved. We have an upgraded DTS exporter SDK, Maya
    plugins, and better error reporting code in-engine. The engine will
    also now accept a much broader variety of shapes in-game, allowing
    artists to preview their work more efficiently.
  • Enhanced
    precipitation system allows game developers to create dynamic storms
    and atmospheric effects, producing dramatic environments.
  • A
    new Particle editor has been created by Chris Weiland, making Torque
    one of the few game engines with real-time, artist-controllable
    particle creation capabilities.
  • Enhanced AudioEmitters from
    Ed Maurina and Desmond Fletcher help audio artists and programmers
    create a wider range of effects, and modify them more easily.
  • A new NetGraph, by Wes Beary, makes tracking and optimizing network traffic simpler than ever.
  • A
    number of internal engine enhancements, including Mac improvements for
    the editors and the core engine (with contributions from Paul Scott and
    David Wyand), and improved D3D support.

The 1.3 release represents a load of work over the past four months by Wes Beary, Robert Blanchet, Ben Garney, Tim Gift, Rick Overman, Chris Weiland, Josh Williams, and many community contributors.

This release is in anticipation of the upcoming Torque 1.4 release, and will be the last version of Torque to be released via CVS. In the near future, we will be providing an installer for the source code, to make the installation process easier for new users.

In addition, an updated version of the Torque Demo is going to be available soon for download for Windows and Macintosh.


Commenting will be coming soon. In the meantime, feel free to create a discussion topic on the forums.