In a couple of weeks we are going to start the next PGD Challenge with a brand new theme. As promised it will be simple, yet fun for creating ideas. The development period will last about 4 weeks, plus a weekend to wrap things up. All are welcome to participate. We have 2 judges for this one and we will have their specs by the time the big starting day announcement will be posted.
Start spreading the word and getting all your Pascal programming buddies involved. Last year we ran the first and it was really successful and I hope to repeat the same. All those that said they wouldn’t want to miss another competition this is it. Entries don’t have to be fully complete or polished to commercial standard, just playable and follow the theme. Scoring will be just the same as the first and bonus points will be included for those willing to do a little extra.
It’s going to be a lot of fun. There is lots of possibilities from the theme I’ve picked and I hope you will have fun with it.
All game entries must be made using a Pascal-based programming language or they will be disqualified. The game can take advanatage of any game library or API written in another language, but the core of the game must be written in a Pascal-based language.
Allowed Pascal-based Languages:
- Pascal (aka Classic Pascal, Borland Pascal, etc)
- Object Pascal (called “Delphi language” by some)
- Oxygene (new language based on Object Pascal)
Key Development tools that support the above languages:
- Free Pascal
- Prism (Oxygene for .NET)
- Oxygene for Java
- Smart Mobile Studio
To be scored both judges need to support the platform you have submitted the game for.
Platforms judges can both support are:
- Mac OS X
- Java byte-code (created by Oxygene for Java)
Full details will be announced on the start date on the PGD community website!