Engine Software becomes official Nintendo DS Licensed Developer

Doetinchem, June 2nd 2004 - Engine Software, developer based in the Netherlands, today announces that its long lasting relationship with Nintendo took the logical next step. After Super Nintendo, Gameboy, Gameboy Color, Gameboy Advance and Game Cube, the Nintendo DS Licensed Developer status was activated as of today.

The Nintendo DS handheld console, first shown to the world at this years E3 event in Los Angeles, is from today added to the list of covered platforms Engine Software can and will develop for. Besides a new hardware platform to work on, the Nintendo DS Licensed Developer status also means the business relationship between Engine Software and Nintendo is entering its tenth year in succession.

Ruud van Moosdijk, Head of Development at Engine Software: "Personally I am very glad to have expanded our relationship with Nintendo once again. No matter how long you work with Nintendo they keep amazing you with new innovative ideas which simply result in an explosion of inspiration. I am confident that the DS will bring new enjoyment to developers and consumers alike. "

No announcement concerning Nintendo DS game projects are currently made, but Engine Software will rewrite their very popular middleware software, the GBA Music Replayer Library, for the Nintendo DS. The GBA Music Replayer Library is currently licensed by over 30 developers worldwide. For more information concerning the Music Replayer please visit http://www.engine-software.com/replayer

About Engine Software
Engine Software B.V., based in Doetinchem, The Netherlands, is an experienced game and interactive media developer, founded in 1995. The founders, and most employees, have been developing games for about twelve years and are experienced in, and dedicated to creating high-quality games. In the last few years the company has specialised in developing games for handheld systems such as GameBoy Color, NeoGeo Pocket Color, Pocket PC and GameBoy Advance.


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