MysticGD releases EMotion FX v3.9

For Immediate Release

MysticGD releases EMotion FX v3.9

Rotterdam, Netherlands – April 20th, 2010 - MysticGD, a leader in real-time character animation middleware, today announced the release of its latest version of EMotion FX, the real-time character animation and model export system.

The EMotion FX v3.9 contains efficiency improvements, some new features and provides support for the Autodesk Max 2011 and Autodesk Maya 2011. Visual Studio 2010 is also supported.

"This new version of the EMotion FX SDK is one of a series of technical and commercial announcements that we'll be making over the next couple of months said " John van der Burg, Development Director of MysticGD. He added "EMotion FX's Animator user community can look forward to a new Artist tool in the short term".

The most important improvements and additions in v3.9 compared to the previous release are:

Motion event editing: Motion event creation, removal and editing is now intuitively supported by the new EMotion Studio. You can create a set of so called motion event presets which you can then drag and drop onto the event time line. You can also create events without using presets. The API as well as the interface now support several motion event tracks motion per motion used for grouping the events.

Motion meta data files: When saving a motion in EMotion Studio a meta data file will be saved along with it. After re-exporting the motion from Max or Maya, and loading it inside EMotion Studio again, EMStudio will automatically re-apply all the modifications, add the motion events etc.

Compiler support: Visual Studio 2010 is now supported. PlayStation3 project spaces are now using Visual Studio 2008.

Art tool support: Autodesk Maya 2011 and Autodesk Max 2011 are both fully supported

Fixes/Optimizations: Additionally various maintenance fixes are included and memory usage further optimised.

To find out more about EMotion FX v3.9, please visit

About MysticGD
Founded in Rotterdam, The Netherlands in 1999, MysticGD is a leader in real-time character animation products used by game developers such as EA, Ubisoft, Sony Online Entertainment, WeMade Entertainment, Webzen Inc, Paradox Interactive AB, SKC&C, IMC Games, and Mgame Corporation.
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