Synthclipse - Open Source GLSL shader prototyping tool based on Eclipse IDE.

I’ve just released a new version of my Open Source GLSL development tool: Synthclipse 0.9.0. Maybe somone on this board find it useful.

Synthclipse is a GLSL shader prototyping tool. It makes possible to fast develop all kinds of shaders: Fragment (FS), Vertex (VS), Geometry (GS), Tessellation (TS) and Compute (CS). Shader development can be done using, compatible with Fragmentarium and Shadertoy (but limited to FS and VS), Fragx shaders or by using fully featured JavaScript JSX scripts. The JSX API is consistent with WebGL but in fact exposes complete OpenGL 4+ API.

Features:

  • easy GLSL shader development focused on simplicity and interactivity
  • support for the newest OpenGL API (4+) and for all kind of shaders (Fragment, Vertex, Geometry, Tessellation and Compute) compatible with WebGL
  • compatible with Fragmentarium, Shadertoy, and GLSL Sandbox
  • fully featured GLSL and JavaScript editors powered by Eclipse IDE
  • possible music visualization with build-in audio player

Links:

Click here to visit link (synthclipse.sourceforge.net)


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