Cricket Audio, an audio software library for mobile game development, has been updated to version 1.4. This version adds support for 64-bit iOS builds and allows multiple sounds to be stitched together seamlessly.
Cricket Audio allows app developers to quickly add sound to their apps with just a few lines of code. It can play sounds directly from memory with low latency, or stream them from storage media, and is designed specifically for mobile games, with highly optimized code and low, predictable memory usage. It also works on Windows, OS X, and Linux, so it can be integrated into authoring tools.
Cricket Audio simplifies the task of writing cross-platform apps by providing a common C++ interface that can be used on iOS, Android, and now WP8. It also offers an Objective-C interface for use on iOS, a Java interface for Android, and a .NET interface (C# or VB.NET) for Windows Phone 8.
Cricket Audio’s easy-to-use data processing tools are provided for Windows, OS X, and Linux.
Cricket Audio is now available for free for use in any app, with some minor restrictions. Source licenses are also available for purchase for those developers who need source code.
Cricket Audio can be downloaded from the Cricket Technology website, www.crickettechnology.com.