Efficient planning of ballistic projectile trajectories with drag and wind for games

In case someone’s in need of efficient math and code snippets to let projectiles hit a target exactly (even with wind and approximate drag), have a look at this paper. (An open-source demo for Unity3D is currently being developed as well.)

Click here to visit link (www.decarpentier.nl)


Commenting will be coming soon. In the meantime, feel free to create a discussion topic on the forums.