Graphic Remedy is proud to announce the official release of a new product, gDEBugger iPhone!
gDEBugger iPhone is a unique debugging and profiling tool for iPhone games and applications developers, assisting them in producing robust, high-quality applications in a competitive environment. gDEBugger runs on top of Apple's iPhone Simulator, enabling developers to debug and optimize iPhone OpenGL ES-based applications in their primary work environment.
gDEBugger iPhone will be offered at special introduction rates, at 30% off the regular price, for a limited time. A 7 days trial of gDEBugger iPhone is available for download at: http://www.gremedy.com/downloadiPhone.php
gDEBugger product line is the leading real-time OpenGL and OpenGL ES debugger, profiler and graphic memory analyzer. gDEBugger traces the application's activity on top of OpenGL API. It enables programmers to see what is happening within the graphic system implementation to find bugs, optimize applications' render performance and graphic memory consumption. For more information, visit our website: http://www.gremedy.com