Upgraded game engine delivers greater workflow freedom and new powerful runtime features
Eningen, Germany - Sep 2nd, 2009 - Trinigy, an industry leading 3D game engine provider with over 100 licensees and offices in Germany and Austin, TX, today announced the release of version 7.6 of its Vision Engine. The latest version offers a host of new features designed to give game developers more workflow freedom, more runtime power and more creative choices. Some of the key features included are new animation and component editors, deferred rendering, and all-new integrations with partner technologies.
“The growth of new technologies and the speed at which those technologies are coming to market have given rise to new forms of games and new methods of distribution,” said Dag Frommhold, managing partner at Trinigy. “Supporting those changes requires middleware that is flexible enough to help a wide range of teams achieve higher quality content faster for multiple platforms and genres. Trinigy’s Vision Engine has always been designed to do just that and every feature of this latest release builds on that core principle.”
Highlights of the Vision Engine 7.6 include:
Tool and Workflow Upgrades:
- Animation Transition Editor: This new editor empowers artists to easily create animation transitions without the aid of programmers
- Component Editing in vForge: Behaviors and properties can easily be applied to objects on-the-fly in vForge
- Upgraded Terrain Editor: An improved Terrain Editor now supports unique maps, such as satellite data
- Deferred Shading Integration: Deferred shading is now fully integrated into vForge
- Deferred Rendering: Highly optimized for each platform, it includes time-of-day, screen-space ambient occlusion, cascaded soft shadows, depth-of-field and rim lighting.
- Extended LUA Scripting Integration: Create/modify particle effects and access/modify object components
- New PlayStation3 Renderer: A new highly optimized renderer for the PS3 platform.
New and Upgraded Partner Integrations:
- Natural Motion’s Morpheme
- Scaleform GFx 3.0
- SpeedTree 5
- Kynapse AI
Trinigy will be showing the Vision Engine 7.6 at GDC Austin to select customers. To set up a meeting, contact firstname.lastname@example.org. Trinigy will also be discussing the latest version of its software in their GDC Austin speaking presentation entitled “Techniques for Improving Large World and Terrain Streaming”. The presentation takes place on September 16, 2009 from 11:00am — 12:00pm in Room 18A.
The upgraded version will be available on September 18, 2009 and is free to current licensees with valid maintenance contracts. For more information about the new version, visit www.trinigy.net.
Based in Southern Germany and Austin, TX, Trinigy is a privately owned company committed to providing groundbreaking game engine technology and first-class support to video game and serious game development studios across the globe. Engineered to provide more creative and technical freedom, the company’s Vision Engine is currently in use in more than 100 commercial game productions by well-known companies such as Ubisoft, Take 2, Dreamcatcher, NeoWiz, Spellbound, Robot Entertainment, Nitro Games and more.
The Vision Engine has proven its versatility in a multitude of game genres, including real-time strategy, racing, first-person shooters, role-playing games and massively multiplayer online (MMO) games. It is available and optimized for performance on PC (DX9, DX10), Xbox360™, PLAYSTATION®3, Nintendo Wii™, XBLA™, PSN™ and WiiWare™.
For more information about Trinigy, its Vision Engine or its technology partners, please visit: www.trinigy.net.