Graphic Remedy is proud to announce the upcoming release of gDEBugger for Mac OS X.
This new product brings all of gDEBugger's Debugging and Profiling abilities to the Mac OpenGL developer's world.
Using gDEBugger Mac will help OS X OpenGL developers optimize their application performance - find graphic pipeline bottlenecks, improve application graphic memory consumption, locate and remove redundant OpenGL calls and graphic memory leaks, and much more.
To join the Beta Program, see screenshots and get more details, visit: http://www.gremedy.com/gDEBuggerMac.php
gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows, Linux and Mac OS X operating systems.