Emergent’s Gamebryo 2.6 Hits Market

Emergent Leverages the Power of Gamebryo’s Flexible Architecture To Rapidly Complete Major Product Enhancements in Four Months

CALABASAS, Calif. – Nov. 12, 2008 – Emergent Game Technologies’ Gamebryo 2.6 brings key upgrades to cross-platform support, more than 10 middleware partner integrations and major additions to the core technology. The company demonstrates the advantages of Gamebryo’s flexible architecture to rapidly bring innovations to the market by completing the new version in only 4 months.

Gamebryo 2.6 adds features that serve the needs of studios while maintaining a focus on multi-platform, multi-genre and multi-core development. Upgrades to cross-platform support are concentrated on adding greater options for the Wii and PC DirectX10. The partner integrations ensure that top middleware from companies like NVIDIA and Softimage flawlessly operate in the Gamebryo pipeline. The additions to the core technology enable developers to obtain higher performance on all next-gen platforms.

Emergent’s system architecture approach is a major advantage for rapidly expanding the development capabilities of Gamebryo’s customers. Gamebryo provides an open framework into which internally and externally created tech can be plugged. This foundation allows new capabilities to be quickly introduced for a wide range of genres and platforms. Gamebryo is the only engine used worldwide in more than a dozen different genres on current console and PC platforms. The introduction of Gamebryo 2.6 is part of the company’s plan to be an essential driver in advancing the way games are made.

“Gamebryo enables developers to get cross-platform titles to market quickly no matter what type of game they are making. We have architected Gamebryo for the next 2 generations of Game Development and 2.6 is just the beginning,” said Geoffrey Selzer, CEO, Emergent Game Technologies. “Our flexible, modular and extensible architecture means that our customers and partners can customize and expand Gamebryo’s capabilities to their needs easily, quickly and with confidence of stability. This saves them time and money while reducing risk.”

The 2.6 release includes major cross-platform enhancements for the Nintendo Wii and PC. The Wii platform is now more accessible with extended support for Wii specific texture formats, more efficient exports and reduced memory requirements. Studios creating for DirectX10 have support for FX, third-party and geometry shaders, as well as stream-out buffers.

Deeper partner integrations into the run-time for Gamebryo 2.6 give developers more power and flexibility when selecting middleware solutions. Integrations such as the built-in support for NVIDIA’s PhysX 2.8.1 along with a new exporter for SoftImage’s XSI 6.5 make it easy for developers to use their preferred tools in the Gamebryo pipeline.

Gamebryo 2.6 also includes an improved animation system that has been updated for higher performance on modern hardware. The Gamebryo architecture gives developers a highly scalable and extensible way to build immersive 3D experiences. The new animation system has been optimized for up to 40 percent gains in memory and cache for notable performance increases.

Gamebryo 2.6 Features:

Full tools capabilities for Nintendo Wii:
· Wii Terrain: Emergent Terrain System is now part of Wii, with base terrain/shader support, port of terrain samples and detail maps in shader.
· Display List from tools reduces memory requirements
· Improved resource utilization via VAT
· Copy / Fast Copy
· Mesh profiles
· Floodgate – improves performance and reduces risk when porting from multi-core platforms.
· Reduces MEM1 memory requirements
· Saves memory with exports that use smaller data types
Full support for DirectX10 and D3D10:
· Support for D3D10 FX shaders allows customers to write D3D10 shaders with popular authoring tools or to apply existing shaders from various sources.
Animation System improvements
· Refactored for memory and performance gains on modern hardware
· More efficient cloning of animation sequences and less duplicated data
· New Evaluator System localizes data in a scratch pad
Scene Designer updates
· Multi-user capabilities and lockable layers
· Easier placement of compound entities
· Simplified workflows for instancing common entity combinations
· Usability enhancements including entity tagging and search/filter
Engine updates
· PhysX support for Emergent Terrain System
· Support for XSI 6.5
· Usability matches the behavior of the current Autodesk 3ds Max and Maya exporters
· Support for PhysX 2.8.1
· Macros in shaders
· Anisotropic Filtering
· Enhanced console SDK support
· New installer for easier product set up
· Updated Memory Manager
· Floodgate thread startup/shutdown
· Improved performance with developer support for Warning Level 4

For pricing information, please visit http://www.emergent.net/contactus

About Emergent
Emergent Game Technologies provides flexible technologies and services that give developers an unmatched range of integrated capabilities for building, testing and managing games. These proven, stand-alone solutions include the award-winning Gamebryo game engine used to create hit next-generation games for the Wii™, PLAYSTATION®3, Xbox 360™ and PC. Emergent gives developers the flexibility they need to fuel creativity while reducing risk.

Emergent is headquartered in Calabasas, Calif., and has offices in Chapel Hill, NC; Austin, Texas; London; Tokyo; China; and Korea. To learn more, visit www.emergent.net.

Media Contacts:
Derek Asato/Luis Levy
The Bohle Company for Emergent Game Technologies
(310) 785-0515 ext. 201/204
derek@bohle.com / luis@bohle.com


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