Emergent Release Game Development Engine: Gamebryo 2.5

CALABASAS, Calif. -- The release of Emergent’s Gamebryo 2.5 provides developers the framework they need to quickly bring high-quality titles to market no matter how complex the development environment. The highly-anticipated release introduces a redesigned core with the Emergent Terrain System, a new Geometry System and enhanced support for the Floodgate stream processing engine. Gamebryo 2.5 provides a solid development foundation with the flexibility to integrate a company’s proprietary tools. This allows for rapid development from planning to completion. The time saved not creating everything from scratch allows developers to deliver more creative and polished titles.

The Gamebryo 2.5 release was heavily influenced by customers, adding much-requested features to the development platform. “Gamebryo 2.5 is the foundation for a new generation of creativity in game and simulation development,” says Geoffrey Selzer, CEO, Emergent Game Technologies. “The significant transformation of the Gamebryo core and our vibrant partner community has given birth to the industry’s most powerful and flexible game development environment. Nothing else allows developers to as easily and smoothly create in any genre on multiple platforms.”

The Gamebryo 2.5 features:

Redesigned Geometry System:
- Minimized runtime data conversions, accelerated data loading
- Flexible and compressed data representations for reduced bus bandwidth to GPU
- No buffer-to-buffer copies, reducing peak memory usage
- Support for multiple geometry streams that optimize data access patterns
- Generic interface for geometry data access, using semantic names to distinguish data meaning
- GPU instancing
- More flexible geometry data sharing, e.g. sharing index, position and UV coordinates while using unique vertex colors per object
Upgraded Floodgate:
- Improved automatic division of tasks to minimize DMA transfers on PLAYSTATION®3 and to maximize data pre-fetching on Xbox 360™
- Extensible mesh modifier system for arbitrary parallel operations on geometry per frame
- Impressive performance advantage to standard game system components running on multi-core architectures
New Emergent Terrain System:
- WYSIWYG terrain sculpting and painting tools, object placement and lighting capabilities
- Terrain Meta-Data
- Dynamic LOD
- Built-in Shader System
- Optional integration with IDV SpeedTree®
- Cross-platform support for PC (DirectX®9), Xbox 360™ and PLAYSTATION®3
Over the next 12 months, Emergent will announce multiple releases based on the new core, including art tools and pluggable integrations with more than 13 partners.
For pricing, please contact Emergent sales team at sales@emergent.net or visit http://www.emergent.net

Media Contacts:
Derek Asato/Luis Levy
The Bohle Company for Emergent Game Technologies
(310) 785-0515 ext. 201/204
derek@bohle.com/luis@bohle.com

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About Gamebryo
Gamebryo has been fully optimized for development on PLAYSTATION(R)3, Xbox 360(TM), PC and Wii(TM), and has recently gained attention as the engine used in Bethesda Softworks' record-breaking Xbox 360(TM), PLAYSTATION(R)3 and PC title, The Elder Scrolls IV: Oblivion and on its upcoming Fallout 3 across the same platforms. Gamebryo is also being used by EA-Mythic on its upcoming Warhammer Online: Age of Reckoning. Gamebryo is a mature software product that ships with 3,500 pages of fully indexed, searchable documentation. To date, Gamebryo has been used in more than 200 games titles ranging from massively multiplayer online games, high-end retail games across multiple genres, and casual games. For detailed information on Gamebryo, please visit www.emergent.net/en/Products/Gamebryo/

About Emergent
Emergent Game Technologies is one of the fastest and largest companies dedicated exclusively to providing flexible technologies and services that give developers an unmatched range of integrated capabilities for building, testing and managing games. These proven, stand-alone solutions, known as Emergent Elements, include the award-winning Gamebryo game engine used to create hit next-generation games for the Wii(TM), PLAYSTATION(R)3, Xbox 360(TM), and PC. Emergent Elements give developers the flexibility they need to fuel creativity while reducing risk. Emergent is headquartered in Calabasas, Calif., and has offices in Chapel Hill, NC; Austin, Texas; Tokyo; and London. To learn more, visit www.emergent.net.


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