What's new in Awakening 3.0?
DotProduct3 can do really per-pixel lighting without pixel shader.
Parallax Mapping can produce a stunningly real three-dimensional appearance on flat surfaces, without the intensive tessellation computations and extreme polygon counts required for true displacement mapping.
Fur is important in animal rendering.
Compellent cloth simulation include gravity & wind calculating, primary collision detection.
*Cubic Environment Mapping
Environment mapping is a technique that simulates highly reflective surfaces without using ray tracing. Cube map are textures that contain image data representing the scene surrounding an object.
*Render To Texture
Render To Texture let you render scene to a texture, then reuse the texture for complex rendering like water, reflection, etc.
Realtime photo-realistic atmospheric lighting simulation with low hardware requirements (can runs on Geforce 256).
You can do realtime image processing for rendered picture of 3d scene.
*Improved Command Script API
New classes and enhanced functions.
*Improved Terragen Terrain Files Importer
Adjusted texture coordinates importing.
For more information and download, please goto our forum:
We'll post technique explains in succession in the forum.