Lightsmark, Realtime Global Illumination Benchmark, Released

Lightsmark, new benchmark, shows real-time global illumination, penumbra shadows, color bleeding, infinite light bounces. With average framerates like 400 in actual game level, use of these realistic lighting techniques in games is imminent. In comparison to popular benchmarks, Lightsmark uses techniques expected from future games, while maintaining much lower system requirements. New version 1.2 adds partial source code, improves compatibility. Released under creative commons, help with development of 'next year' is welcome. (video)


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