Luxinia v0.97 Released

The Luxinia engine got enhanced in its material/shader system, to make runtime modifications to a material's texture setup and node-based shader parameter passing easier. A new render-command mechanism was introduced, that allows more detailed changes to the inner renderloop, the commands allow usage of the FBO extension, and therefore MRT and float16/32 render-targets are finally supported. Lua-wise dynamic nodes are now completely garbage collected, which fastens development. One of the demo games part of the free for non-commercial engine, a space arcade shooter , was also rewritten and makes use of the new effects possible. Luxinia's GUI system got further improved as well.

A complete new set of Tutorials was also written for the new version, which should make it easier for getting to know Luxinia and Lua.


Commenting will be coming soon. In the meantime, feel free to create a discussion topic on the forums.