After the success of ShaderX, the ShaderX2 books, ShaderX3, ShaderX4 (Game developer frontline award) and ShaderX5, we are looking for authors for ShaderX6.
The book will cover advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It will include topics on: Geometry Manipulation; Rendering Techniques; Mobile Devices shader programming; Image Space; Shadows; 3D Engine Design; Tools; Environmental Effects.
Proposals are due by April 1st, 2007. Please send them to wolf at shaderx.com. Writing guidelines and a FAQ can be requested from the same e-mail address. The schedule is available on www.shaderx6.com.