Linderdaum Engine SDK 0.5.70 Released

The Linderdaum Engine is an open source purely object-oriented 3D gaming
engine written in C++. It is designed to be not only the class library,
but also an integrated out-of-the box solution for the development of
interactive 3D games. It uses OpenGL 2.1 and GLSL and has a lot of features
which can be found in high-end commercial 3D engines.

The SDK 0.5.70 package represents one year of development since the last demo was released in late 2005. The new engine brings you a lot of cutting edge features and improvements:

- Improved rendering capabilities (floating point rendering, MRTs, HDR, NPOT textures, multisampling, dynamic textures)
- Improved file formats support (TGA, JPEG, HDR RGBE, LCM and STL meshes)
- Improved file system (RAR archives as pack files)
- Improved resources manager (faster precaching, rloading of resources at runtime)
- Improved audio subsystem (LibVorbis, 3D audio)
…and a lot of other cutting edge features!

The SDK contains the source code for the demo, API documentation and tutorials to help you start development with the engine.


Commenting will be coming soon. In the meantime, feel free to create a discussion topic on the forums.