2006 PGD Annual 'The Big Boss' Competition Final Results!

Final scoring of all the teams in the 2006 PGD Annual 'The Big Boss' Competition is complete! The final results are out and the winners have been posted.

You can also checkout all the games entered in the competition on the competition details page located here!

This competition was sponsored by Borland, 3Impact, Delgine 3D Tools, Lazy Dog Software, Savage Software Solutions, Spiral Graphics, and Winsoft all of which provided prizes for the 1st, 2nd and 3rd place winners.

Pascal Game Development and Savage Software Solutions will sponsor the entry fee into the Independent Games Festival as a part of the 1st place prize. Huehnerschaender with their entry, TANX is the lucky winner!

In addition to the top 3 prizes, there was the inclusion of 4 special Developmental Excellence Awards; 'Best Graphics', 'Best Music', 'Most On Time' and 'Most Innovative'. These were added to the annual competitions along with the new format to reward the teams that tried to push the boundaries and excelled in development of specific areas of their game. These were made up to be mugs --a practical programming trophy-- which would boast their winning title across it.

Unlike many other game programming competitions, the PGD Annual is really geared toward game-play themes rather than the more often used story scenario themes most are used to. Both Dominique Louis (the organizer of the 2005 PGD Annual and co-manager/co-founder of the PGD website) and myself (Jason McMillen, co-manager/co-founder of PGD and organizer of the 2006 PGD Annual) had a talk once in where we both agreed that it would be more rewarding and beneficial to those competing to have a chance to work on an aspect of game-play and hone that area rather than have your creativity limited to a specific predetermined plot or a gimmicky theme. Even more importantly sticking to this principle enables a future in improving what is often, in many cases, sorely neglected in games today, game-play.

A fun thing to note however, is that it actually gets to be quite interesting as the competition goes on and you don't know what to expect from team to team as there is more creative freedom there. The last two competitions have produced some really nice results and some very nice game projects. I'm glad to have had the honour of organizing this year's PGD Annual competition.

To see the list of winning teams and to try out all the games that were entered into the competition go to the 2006 PGD Annual 'The Big Boss' Competition page!


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