Mesh Deformers Using The GLSL

This tutorial shows two examples fo mesh deformers (surface deformer and mesh twister) using The OpenGL Shading Language. The demos shipped with this tutorial are available in two versions: one using the Hyperion Demo-System and the other using RaptorGL, a little 3D engine especially built for the tutorials. RaptorGL uses an OpenGL renderer and full source code is provided.


Commenting will be coming soon. In the meantime, feel free to create a discussion topic on the forums.