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tyree

Member Since 04 Sep 2007
Offline Last Active May 17 2013 01:03 AM
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Topics I've Started

parameter wiring

13 May 2013 - 11:32 PM

one of the biggest problems in making a game is the path. accessing whatever property your attempting to reach. parameter wiring would essentially solve this but it has yet to be applied to programming directly in a game engine. to speed up the workflow.

how difficult would it be to program an interface for parmeter wiring object to object. its already used for shaders, particle systems and in animation

actually a shooter

04 May 2013 - 08:50 PM

I put off playing star wars force unleashed when everyone else was playing it. but I was looking for an old game to study. so I finally played the force unleashed the 1st one. now its a good game but despite the character having a sword its actually a shooter. since the character is always fighting multiple enemies all with ranged weapons. you have to use force powers to try and do the same.

the animation uses motion capture and swinging the sword has a before and after motion. the after motion is a long dramatic pose. which will cause you to die. since your constantly being shot at by ranged weapons. and every swing of the sword moves the character forward about 5 steps which makes no sense.

your really forced to use the force powers so its right back to being a shooter. shooters continue to be the dominant game type for U.S. game makers even when they have a sword.

any engine

26 February 2013 - 12:13 PM

has anyone used an engine that lets the characters position be controlled by animation and it works with the collision system. this should be a common thing. but its surpisingly rare. and unity 4 doesnt qualify. doesnt work with imported rigs

high game price

28 January 2013 - 08:18 PM

does anyone think console game makers realize that over 50 dollars is too high for a game. how much more can the price be raised and still be expected to sell

unity 4

31 December 2012 - 02:34 PM

seems unity finally added forward moving characters with the unity 4. and a new animation system. characters wont have to loop in place anymore. unity users will finally see how much easier it is to make a game. when a character isnt stuck looping in place. it really opens things up.

what non animators wont know, its actually better and easier not to break animation into small clips. and piece them back together in unity.

its taken so long for engines to adopt forward moving, instead of in place animation. I figured out how to do it without the engines supporting it. but may not need it when using unity now