The following is a list of the essential classes I have noticed so far:
- actor, staticmeshactor,fracturedmeshactor, skeletalmeshactor
- canvas hud(images,text), scaleform gfx hud(ui, animation), canvasicon struct, texture
- input, controller, inventorymanager, weapon, hud, cheatmanager, gameviewportclient, interaction
- pawn, camera, gameinfo, worldinfo, mapinfo
- animobject, animsequence, animset, model, skeletalmesh, skeletalmeshcomponent - {animnode,animset,animtree,skeletalmesh},
- replication info
- MaterialInterface, MaterialInstanceConstant, ScriptedTexture, LinearColor, Color
For the seasoned UDK developers, do you feel this list is complete? Are there any classes listed here which I shouldn't bother learning? Are there any other noteworthy classes which I should familiarize myself with?
Thanks



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