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thisisdog

Member Since 16 Feb 2013
Offline Last Active Feb 19 2013 04:15 AM
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Posts I've Made

In Topic: Getting into the Industry

16 February 2013 - 06:08 AM

It depends on the type of position you want, but I would strongly recommend you take a lot of math courses. There are a few reasons why this will help:

- 3D/vector math is extremely useful
- It shows employers you are smart
- It makes reading graphic/physics papers a lot easier as they often like to use math heavy terminology
- Being good at proofs will help with some of the higher level algorithm courses you're likely required to take

The other advice would be to work on projects at home and try to have at least one fully completed project you can show employers.

In Topic: What to study in prep for writing a physics engine?

16 February 2013 - 05:53 AM

I realize this thread is probably dead, but I thought I would point out something important.
While knowing the rules of physics is obviously important, it's not enough.
Numerical stability is very important to achieving realistic results. This stems from the fact that you tick your physics engine at discrete time intervals.

To solve this you must understand how Integration works, this is the best article I've seen on the internet:

http://gafferongames...gration-basics/