It's not complex, but if you want to easily test device vibration this should be a solid start. The download link is in the video description.
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James Arndt
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Topics I've Started
Device Vibration Project for iOS & Android - Free Download
08 May 2013 - 08:01 PM
Low Poly Car Pack Now Live!
05 May 2013 - 05:03 AM
Deleted as owner cancelled campaign.
fatbox Software Game Development blog
14 April 2013 - 04:31 AM
Hi everyone. My name is James. I wanted to share my professional blog with some fellow developers.
http://fatboxsoftware.wordpress.com/
http://fatboxsoftware.wordpress.com/
Low Poly Zombie Character
19 March 2013 - 05:14 PM
Not sure if you would need this, if not disregard. As a fellow game developer, wanted to shoot this info out to you.
For any indie developers out there who might need mobile optimized character and weapon assets. (3) character packs, each with (5) character variations and 10 animations each. Thats a total of 15 characters and 30 animations. I'm trying an experiment here to sell these assets dirt cheap for the bundle. There is also a low poly weapons pack and a low poly melee weapons pack that comes bundled with the characters!
http://www.indiegogo.../2305754?c=home
For any indie developers out there who might need mobile optimized character and weapon assets. (3) character packs, each with (5) character variations and 10 animations each. Thats a total of 15 characters and 30 animations. I'm trying an experiment here to sell these assets dirt cheap for the bundle. There is also a low poly weapons pack and a low poly melee weapons pack that comes bundled with the characters!
http://www.indiegogo.../2305754?c=home
Color Selection Menu for your Racing Game - Unity Engine
04 March 2013 - 05:07 PM
This is a tutorial where I demo a simple setup for getting paint color selection and decal selection working in your vehicle select menus. This is geared towards a racing game setup, but the same techniques will work in any game where you want to swap textures on a character or model or add decals to that model. This tutorial is in Unity 3.56 and uses some demonstration in Autodesk Maya, though the principle of "floating" decal geometry works the same in any 3d application. You can follow this tutorial and implement this system in your own games by recreating it from the video.

I was working on a way to setup custom paint color and logo selection in my menu system for Super Kart Racing . The following tutorial is a walk-through of exactly how I got that working for my game. Thought I'd share the knowledge.
I was working on a way to setup custom paint color and logo selection in my menu system for Super Kart Racing . The following tutorial is a walk-through of exactly how I got that working for my game. Thought I'd share the knowledge.
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