Hello!
So I am in the middle of designing/coding my game, and now I have a little query concerning UIs. Should the UI (menu, options, etc.) have support for keyboard control? Playing around with many games, they all seem to have some sort of keyboard support in addition to mouse support.
So how necessary do you think this is? What do you think?
Thanks!
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Topics I've Started
Is a Keyboard Controlled UI Necessary
29 April 2013 - 12:08 AM
Any platformer/sidescroller specific engines/boilerplate?
02 April 2013 - 01:07 AM
Hello people!
Well, I've been reading books/other people's game source/uncommented rabble of strings/etc. for quite sometime now, and I believe I would like to start writing a simple game now.
However, despite going through tutorials, I'm still not sure about how to start a platformer, at least without running into bugs.
My question is, are there any platformer specific engines or boilerplate code out there? I haven't seen many, but these are what I've seen:
NetGore: It's not bad, it's crossplatform, and genre-pretty-darn specific, but it doesn't use TMX (not that I'm overly fussed about that) and seems a little hard to get into. But it's C#, which I'm pretty fairly acquainted to.
Haaf's Game Engine: It's C++, which kind of screws with my head, plus a generic engine (not a bad thing), but dormant, and again, sort of hard to get into.
libGDX: I don't get it. I like Java, but somehow, I don't get it. There's too much going on that I don't understand...
Slick2D: Checking for collision hurts my head. I don't know why, but I can't do it.
Flat Red Ball: I don't remember why, but I couldn't get into it. I really don't remember why. I think that it wasn't cross platform enough. Or something. I really don't remember.
Scrolling Game Development Kit 2: This wasn't too bad actually. I mean, sort of. Doesn't have much GUI support, which is kind of vital for my plan. Also, VS2010 hates it for some reason, so I'm kind of stuck with it.
So maybe I'm being fussy. Well, the you've got to come up to me, slap me in the face, and tell me why what I said up there is wrong.
So there. Please give me some advice!
Thank you!
Well, I've been reading books/other people's game source/uncommented rabble of strings/etc. for quite sometime now, and I believe I would like to start writing a simple game now.
However, despite going through tutorials, I'm still not sure about how to start a platformer, at least without running into bugs.
My question is, are there any platformer specific engines or boilerplate code out there? I haven't seen many, but these are what I've seen:
NetGore: It's not bad, it's crossplatform, and genre-pretty-darn specific, but it doesn't use TMX (not that I'm overly fussed about that) and seems a little hard to get into. But it's C#, which I'm pretty fairly acquainted to.
Haaf's Game Engine: It's C++, which kind of screws with my head, plus a generic engine (not a bad thing), but dormant, and again, sort of hard to get into.
libGDX: I don't get it. I like Java, but somehow, I don't get it. There's too much going on that I don't understand...
Slick2D: Checking for collision hurts my head. I don't know why, but I can't do it.
Flat Red Ball: I don't remember why, but I couldn't get into it. I really don't remember why. I think that it wasn't cross platform enough. Or something. I really don't remember.
Scrolling Game Development Kit 2: This wasn't too bad actually. I mean, sort of. Doesn't have much GUI support, which is kind of vital for my plan. Also, VS2010 hates it for some reason, so I'm kind of stuck with it.
So maybe I'm being fussy. Well, the you've got to come up to me, slap me in the face, and tell me why what I said up there is wrong.
So there. Please give me some advice!
Thank you!
Are there any high-level scripting engines?
11 February 2013 - 10:37 PM
Hello, devmaster community!
I'm new here, and I wanted some opinion on which engine I should pick. I was never really good at low level stuff, and was wondering if there were really gameplay centric scripting engines out there. These are some features I am looking for:
-3D or 2D, don't care
-WYSIWYG editor is preferable, but not necessary...
-Really high-level, not really worried about language, but C-like or Java is good. Scripting should be centered around gameplay, not getting stuff on the screen.
-Crossplatform. Windows and Linux, but Android is good.
-Relatively modern graphics if 3D. Bloom, HDR, etc.
-Physics. Some of the major engines would be nice: Box2D, Bullet, PhysX, etc.
-Free, open source, or at least something that isn't going to break my wallet.
So that's about it. Really, thanks for your attention, and really thanks if you reply!
Thank you!
I'm new here, and I wanted some opinion on which engine I should pick. I was never really good at low level stuff, and was wondering if there were really gameplay centric scripting engines out there. These are some features I am looking for:
-3D or 2D, don't care
-WYSIWYG editor is preferable, but not necessary...
-Really high-level, not really worried about language, but C-like or Java is good. Scripting should be centered around gameplay, not getting stuff on the screen.
-Crossplatform. Windows and Linux, but Android is good.
-Relatively modern graphics if 3D. Bloom, HDR, etc.
-Physics. Some of the major engines would be nice: Box2D, Bullet, PhysX, etc.
-Free, open source, or at least something that isn't going to break my wallet.
So that's about it. Really, thanks for your attention, and really thanks if you reply!
Thank you!
- Devmaster
- → Viewing Profile: Largo



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