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In Topic: Using\Choosing a Game Engine for a non-game application
13 February 2013 - 10:08 PM
Just wanted to say thanks to TheNut and all that weighed in. Looks like WPF is the best option for us, well leave the game engines to you fine folks. Best of luck to everyone.
In Topic: Using\Choosing a Game Engine for a non-game application
05 February 2013 - 05:39 PM
Reedbeta, on 05 February 2013 - 04:30 PM, said:
It's not clear to me that a 3D game engine is the best choice for you, as opposed to using something like Cairo, which is focused specifically on 2D vector graphics. In particular, the high-quality text rendering is something more suited to a 2D vector graphics library than a game engine - most game engines have enough support to print some menus and HUDs and suchlike, but often not supporting things like kerning pairs, characters outside the low ASCII set, justification and suchlike.
Thank you for the suggestion. We will eventually want to do 3D charts like Component Art, and also tinting and shading effects as seen in Microsoft Office 2D and 3D charts. Interesing abou the text support, thanks. I wonder if we may be able to add better text features to an open source engine.
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