@SolCommand: Thanks for your comment. But be warned! The first beta results show Altitude0 is quite skill based game. I guess flying a plane requires more practice than arcade car racing since plane goes also up & down and there are rolls, spins, etc.
It's been a while since the last major update to Altitude0 and this time the focus was gameplay.
New race modes:
- Other than time race where goal is to be ahead, we added item collecting mode (collect thumbs up items), where goal is to collect as many items as you can in a limited amount of time. Another addition is checkpoint mode where time pressure makes flying even harder; check out track 'Mountain High'.
New game rules:
- Race rules: every race your must fulfill a certain task for result to count, otherwise pilot is considered disqualified.
- Achievements: extra tasks that change depending on your current status. Achievements also bring rewards, like extra tracks and other goodies.
- Acrobatic points: game will reward players that can fly daringly: low flying, knife edge, rolls, loops, dives, etc.
- License mode: goal is to improve your pilot status. Advance your pilot license by collecting license achievements, racing points and completing different challenges to get ahead.
- Racing level: as you complete races, you collect racing points and improve your racing level.
Canyon scene- new environment in development.
Flying through the canyon is just a perfect place for an airplane race. Visiting all the cracks while avoiding hitting canyon walls, it should give some exciting racing.
The latest version of Altitude0 looks quite stable. We would like to invite new players to join us here: https://www.facebook.com/altitude0
This may be a chance to invite your friends to play the game. Maybe one of them can beat your replay or you can beat their records.