Well fighting games have the chance to have a sweet little program called GGPO which does all the online for them. Big editors are reluctant to use it (the 'I didn't make it, therefore it sucks' mentality), but I'm not. I'll have to dive into the pages of code it consists of to optimize the compatibility, but it's not as bad as if I had to do it myself.
But yeah, there are a couple big features I consider optional (the story mode, mainly, the online comes close and the amount of characters is very likely to change as well), and I will not work on them until everything else is ready. As I said, I put the emphasis on the quality of the content over its quantity.
The game, in its early stages, will look a lot like what you've described, though. But I'll try to be smart and make it so it's easy to just 'add more stuff'.
trekirosMember Since 04 Jan 2013
Offline Last Active May 30 2013 05:39 PM
- Group Members
- Active Posts 4 (0.02 per day)
- Most Active In Game Design (3 posts)
- Profile Views 399
- Member Title New Member
- Age Age Unknown
- Birthday Birthday Unknown