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- Active Posts 6 (0.04 per day)
- Most Active In General Development (4 posts)
- Profile Views 317
- Member Title New Member
- Age Age Unknown
- Birthday Birthday Unknown
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Gender
Male
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Location
Greece
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Interests
Art, Programming
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Real name
George
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Location
Greece
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Gender
Male
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Current job
Student
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Interests
Video Games, Art, Programming, 3D
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Favorite Games
Final Fantasy 9
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In Topic: Any must read game design books?
18 December 2012 - 02:04 PM
Really sorry for the late reply. It's a great book in my opinion, because the author goes in great lengths about game design and the best feature of the book are the small lenses in each chapter, more like tips and things to keep in mind when designing games that provide a lot of help. I really liked that book!
In Topic: Any must read game design books?
13 December 2012 - 11:00 PM
The Art of Game Design: Book of Lenses is a must read in my opinion. More about it in amazon http://www.amazon.co...s/dp/0123694965
In Topic: Advice on Walking Forward
11 December 2012 - 11:03 AM
Thanks everyone! Time for more practice and research!
In Topic: Advice on Walking Forward
10 December 2012 - 10:51 PM
Thanks very much for all the answers. What you said TheNut is simply the sad truth. Technology is a vast world ready to consume you and as a "beginner" you have to learn everything and it's easy to get lost on the way doing it. I am thinking if a way of planning is to follow a bit the stream of my master and right now that it focushes on c++ i should give it a bit of priority and meshing with unity and c# on weekends or when i am getting a bit stuck on c++.
Game development feels nice and right but for sure isn't neither easy nor the best thing for everyone. But even all the hardships i still like programming for a game centered aim than a bank or something.
So on the c++ learning path. I am kinda getting bored with the console applications. How should i move? Towards win32 app's or towards open gl and try playing with graphics that way?
Game development feels nice and right but for sure isn't neither easy nor the best thing for everyone. But even all the hardships i still like programming for a game centered aim than a bank or something.
So on the c++ learning path. I am kinda getting bored with the console applications. How should i move? Towards win32 app's or towards open gl and try playing with graphics that way?
In Topic: Advice on Walking Forward
10 December 2012 - 10:38 AM
Thanks for the answer Stainless it's very informative! I am from Greece and especially right now this isn't the best place to be picky about a job, so i would like to be ready to work first even if it's general programming or something. But of course my dream is to be hired from a game dev company and i really like the gameplay programmer position and the technical artist.
My country though is a bit behind in game development scene, with most of the companies working on iphone and android games and not any console or pc titles and although that aint a problem i think there are diferrent languages used in any of this scenarios. I am open to relocating to another country too, so it might not be a problem in the end.
So i should continue learning c++ get a good grip to it and challenge myself with harder problems each time seems a right way. Would you have any advice too about how i should proceed graphics if i stay with c++? Learning Direct X would be the way?
My country though is a bit behind in game development scene, with most of the companies working on iphone and android games and not any console or pc titles and although that aint a problem i think there are diferrent languages used in any of this scenarios. I am open to relocating to another country too, so it might not be a problem in the end.
So i should continue learning c++ get a good grip to it and challenge myself with harder problems each time seems a right way. Would you have any advice too about how i should proceed graphics if i stay with c++? Learning Direct X would be the way?
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