I've been chewing on these questions lately:
+ How do you price in-game goods?
+ Are there rules of thumb which you use or are hardcore behavioural economic models more your style?
+ Can better pricing models lead to better financial stability for game devs?
I'm still new to the forum and would love for this thread to kick off some nice future discussions.
MunuTMBMember Since 21 Nov 2012
Offline Last Active Jan 15 2013 06:38 PM
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