Hi all,
I've been chewing on these questions lately:
+ How do you price in-game goods?
+ Are there rules of thumb which you use or are hardcore behavioural economic models more your style?
+ Can better pricing models lead to better financial stability for game devs?
I'm still new to the forum and would love for this thread to kick off some nice future discussions.
-TMB
www.munuwhiz.com
- Devmaster
- → Viewing Profile: MunuTMB
Community Stats
- Group Members
- Active Posts 4 (0.02 per day)
- Most Active In Business of Game Development (3 posts)
- Profile Views 355
- Member Title New Member
- Age Age Unknown
- Birthday Birthday Unknown
-
Gender
Not Telling
Converted
-
Location
San Francisco, CA
Contact Information
0
Neutral
User Tools
Friends
MunuTMB hasn't added any friends yet.
Latest Visitors
No latest visitors to show
Topics I've Started
F2P Game Devs - How do you price your in-game goods?
09 January 2013 - 09:08 PM
Gifting Virtual Goods
21 November 2012 - 02:37 AM
Hey, all! What’s the biggest problem you confront as a game developer – marketing, generating revenue?
Some friends and I are developing a prototype for gifting of in-game goods (no API is required) and are researching game developer needs to ensure our platform helps you.
To kick off the conversation, post a message about the current problems you face as a game developer or shoot me a PM if you are interested in seeing our prototype. Thanks.
Some friends and I are developing a prototype for gifting of in-game goods (no API is required) and are researching game developer needs to ensure our platform helps you.
To kick off the conversation, post a message about the current problems you face as a game developer or shoot me a PM if you are interested in seeing our prototype. Thanks.
- Devmaster
- → Viewing Profile: MunuTMB



Find content
Display name history