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Snaphaan

Member Since 13 Nov 2012
Offline Last Active Nov 14 2012 12:07 PM
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Posts I've Made

In Topic: Creating games in Python...?

14 November 2012 - 07:52 AM

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View Postjbadams, on 13 November 2012 - 01:28 PM, said:

-- it doesn't matter what other people think, just whether or not you can get the job done with the tool(s) in question.

View PostStainless, on 13 November 2012 - 03:05 PM, said:

I would never have thought a commercial game could have been written in Forth, but I was wrong.

If you are good enough, you can write a good game in any language,
I guess the real problem is weather I will be able to achieve what I set out to do. I found a very interesting post yesterday about a few well known games and the languages (products) they were created in. Very interesting and it seems Indie-devs grab at almost anything they can to get the job done. Also I found out from another thread on this forum that PyOpenGL is s wrapper around opengl for 3D that you could impliment in PyGame. That sounds pretty good.

View Postfireside, on 13 November 2012 - 03:15 PM, said:

For 2d right now, I think an html5 engine might be the best choice, or just choose javascript and html5.  There are still a lot of kinks in getting it to work everywhere so I would probably find an engine, or library, where someone else took care of that.  Easel and Impact are pretty popular.
I'm not a PHP guru but I needed to get a grip around the language for proper Wordpress and Buddypress theming and customization. Looking at Easel and Impact it seems Javascript is another popular choice but I think right now I'm going to get my hands dirty with python. ;)