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RizzoR

Member Since 12 Oct 2012
Offline Last Active Oct 30 2012 04:30 AM
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Posts I've Made

In Topic: Discarded

12 October 2012 - 12:33 PM

WOW, it looks gorgeous. Great job! I was immersed as soon as I started - I love this style of game and you introduced it very well, put you may need a little more polish on backstory. Was disappointed there was only one level. I hope you release some more free to play.

Puzzles were quite clever. You may want to make the laser travel a little faster.

The controls were odd though. I didn't like having to aim with the mouse then shoot with the 1 key. Could you make the mouse aim and shoot? Also, might want to add "Click or hit Enter" to close the popups.

You need to polish the text screens. They really cheapen the high quality of the visuals of this game. You could do tutorial screens in a similar fashion to how you did the credits - which were nicely done I must say.

Does S.A.M stand for anything? Might be worth thinking of.

Also check the grammar when they're bantering about the mom. It's "You're gross". There were a few others as well. But to be honest, I'd be cautious about what you talk about there, it wasn't particularly funny. BUT if there is ongoing banter between SAM and the battery (and it's tasteful) it will work well. You could also have their faces pop-up on the edge of the text screen, RPG style. Otherwise, don't use dialogue because the game lends itself well to a LIMBO style game where there wasn't dialogue.

I must confess, what originally drew me to this thread was the title. We're a start-up indie studio of university students, and we're building a game where we considered naming it "Discarded" :) . We ended up calling it "Robot Misfits", I invite you to play it if you get the chance ;) I posted a thread on it earlier, and we have a website too: http://www.robotmisfits.com/. But that's enough about me!

All the best guys! Are there other ways I could follow your progress on this project? I'd like to play it again and see where you take it

In Topic: My first game demo - thoughts?

12 October 2012 - 11:50 AM

I was quite impressed with the game. I was pleased you had enemies other than the meteors.

It was odd where some portions were boringly easy then the next planet would be diabolically tricky with meteors and spaceships everywhere! Exciting though, and that was on easy. But you should have the two ends of the spectrum a little closer.

The ship and other flying...debris looked great. Not sure what they did though - I initially thought they were bad but they actually helped you. You may need to explain what each one does. For the exploding one, you may just want to make it an exploding barrel or something like that, so that way you can infer what it does
Also the particle effect you had around the laser didn't 'fizzle out'. It created the steam then just disappeared.

I'd personally like more powerups, like increased laser power or something. The health, 1up and shield pickups were very useful and well placed/timed

You also may want different sound effects to distinguish you hitting a meteor with a laser and a meteor hitting your ship. The sound effects you have now are really good. Same goes for the music.

Nice job, and all the best!