Cubes and Zombies is a Fantasy Zombie Survival RPG game where you must protect a crystal in middle of the map and survive zombies attacks. As in any RPG, you keep leveling up, assigning stat points for strength, agility, intellect and develop your character by perks/traits/talents. Day and night have different tasks: during the day, the player tries to collect enough food to survive and some resources to prepare for the night when he must fight with the zombies. The player can build ramparts, watch towers, and so forth, to protect both the crystal and himself. Because I love cubes and randomness, you can expect randomly generated items and, most important, a changing world. I am not talking about a procedurally generated world like many games on the market but about something very, very different and, I believe, absolutely unique.
In the game we have one large central cube with crystal that the player tries to protect. Around this big cube are small cubes that are randomly generated. Each side of the cube has a randomly generated terrain with randomly generated trees, flowers, rocks, and so forth, on them. These cubes are ROTATING over time. This element have huge impact to game play. For example, when grassland is on most of cubes, the player has lots of food and resources to prepare for night. On the other hand, when most of the terrain is desert, food is very rare and the player must discover different ways to prepare and survive.
To see how is world cube generated and rotated, click here.
Please help game on indiegogo.
matisMember Since 09 Oct 2012
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