
In the game we have one large central cube with crystal that the player tries to protect. Around this big cube are small cubes that are randomly generated. Each side of the cube has a randomly generated terrain with randomly generated trees, flowers, rocks, and so forth, on them. These cubes are ROTATING over time. This element have huge impact to game play. For example, when grassland is on most of cubes, the player has lots of food and resources to prepare for night. On the other hand, when most of the terrain is desert, food is very rare and the player must discover different ways to prepare and survive.

To see how is world cube generated and rotated, click here.
Please help game on indiegogo.
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