Hey everyone! I'm Paul , my first post! I am also on GameDev.net and spotted this site on Google whilst looking up Real Time Game Editor. Is the Game Engine main functions created using Dynamic Libraries then migrated in Managed C++ or C#. I saw a video of Unreal Engine 4 where as you can run around the world as if you are the player. Additionally, the changes take place in real-time now just after compiling the scene over and over again. Is it possible the engine checks to see if there's anything changed then compile it then place it back in editor?
I'm confused on how I can implemend a real time editor because I do feel it would create more productivity! Thanks in regards to this post! Everyone have a great day! Peace!
-Paul
SICGames2012
Member Since 22 Aug 2012Offline Last Active Aug 23 2012 01:01 AM



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