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galdrusa

Member Since 11 Aug 2012
Offline Last Active Dec 11 2012 10:12 AM
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Posts I've Made

In Topic: C++ Library to handle music

09 December 2012 - 12:51 PM

Released Modus v0.52, now with support for iOS:

http://sourceforge.n...ojects/modusml/

In Topic: C++ Library to handle music

05 October 2012 - 10:29 AM

Released Modus v0.51, which includes examples for Windows, MacOSX and Linux. Finally I haven't included the iOS Sound Generator along with this release as I am currently working on it, but it will be available shortly:

http://sourceforge.n...ojects/modusml/

In Topic: C++ Library to handle music

03 September 2012 - 10:44 AM

Thanks for your reply, Serapth.

The library itself has no dependencies. Only the sound generators do, as they are based on external audio/MIDI engines (including the well-known OpenAL and FMOD). Therefore, as long as those external engines are portable Modus is portable too.

At the moment I'm working on a sound generator for iOS based upon OpenAL, which will be included in the next release (v0.51), along with some examples. Unfortunately I can't tell you anything about Android, since I've never worked with it, but I have known that both OpenAL and FMOD can be used, so it should also be possible.

In Topic: C++ Library to handle music

13 August 2012 - 12:38 PM

Hi again,

I have decided to change the license from LGPL to MIT for the Modus Library. That can be good to know in case you are interested in using it, since MIT is more permissive than LGPL.

Regards