JasperMember Since 30 Jul 2012
Offline Last Active Jul 30 2012 08:17 AM
So today is the day I reinvented half-space rasterization. What a performance boost over for y..h, for x..w if inside-tri(T, x, y) :-)
Currently graduating. Previously intern at EA DICE (BF3) and Nixxes (Deus Ex: HR).
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